Warning, this system is rather complicated, contains a lot of unusual elements, thus it is not recommended for beginners or occasional players! If you do not play at least twice a week then you will probably do better with a simpler system.
The system is based on precision club, but similarities almost end here. Bidding with gameforcing hands follows the relay principle, i.e. investigating of one of the players' hand. Other bids differ from their classical precision meanings too, because almost all gameforcing hands start with a relay.
1♣ | ![]() |
16+ HCP, any distribution |
1♦ | ![]() |
10-16 HCP, 2+ ♦, can be balanced |
1M: | ![]() |
10-16 HCP, 5+ suit |
1N: | ![]() |
15-17 HCP, (semi)balanced |
![]() |
option: in NV 1st, 2nd, 3rd place mini notrump: 10-12 HCP, (almost) balanced | |
2♣: | ![]() |
10-15 HCP 6+ ♣ |
2♦: | ![]() |
10-15 HCP, 3-suiter with short ♦ |
2M: | ![]() |
weak two bids |
2N: | ![]() |
5-5+ majors, below opening strength (or strong strong balanced, as you prefer) |
3x: | ![]() |
natural preempt |
3N: | ![]() |
4-level preempt in a minor suit |
4m: | ![]() |
strong version of 4M openings, cca. 8.5-9 playing tricks, 8-14 HCP |
4M | ![]() |
natural preempt |
4N: | ![]() |
6-5+ minors, exactly 5/4/3 losers depending opűn vulnerabilty |
Choice of openings: