2 opening

2 - ? Meaning of the opening: 10-15 HCP, 6+ .
- 2: folytatás inquiry, always at least game try, most gameforcing hands should bid this, and game try hands which look for a 4-card major. If you have exactly a game try then you'd better have an own 4-card major, otherwise you may have a problem later.
- 2: nonforcing game try with a good 5-card or 6+ suit, about 9-11 points
- 2N: game try a with some stoppers, but not interested in majors
(now opener's 3M is good hand with singleton (!) in the suit, responder's 4 denies good-enough stopper, can be passed)
- 3: pre-empt (perhaps mild game try) with some support (Hx, xxx or better)
- 3: strong (but nonforcing) game try with HHxxxx or better suit
- 4: pre-empt
- 4: RKC

If they overcall on 2

If the double 2-2


2 - 2
?  

2 - 2 responder: invit+
2 - ? opener: has a 4-card (perhaps 5-card) major
- 2: folytatás GF relay
- 2N: folytatás F1, asks the major and strength:
(a) game try with 4-card (may have 4-4 majors)
(b) GF that wants to declare NT (not a slam-going hand)
- 3: game try with 4-card and tolerance
- 3: game try with 6-4

2 - 2
2 - 2 opener: has a 4-card major. 2 = GFR
?   opener shows strength only with 3/N bids (as normally)
- 2N: 4-card , 1+ . S1 asks shape (same as with 4-ard ), S2 = R, S3 = R
- 3: void . S1 asks the 4-card major, 3M asks the number of cards in that suit (2, 3, 4, 5, 5+), in case og 3+ it is the trump suit and ORKC follows
- 3: 4-card , singleton / singleton / void

2 - 2
2 - 2N opener: has a 4-card major
?   responder: game try with 4-vard , or GF that wants to declare NT
- 3: 4-es , weak. Erre a 3 (= 6-4 gam try) and 3/4 NAT sign-off
- 3: 4-es , weak
- 3M: 4oM (!), strong